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TuMaze

TuMaze

Find your key. Escape the monster.

Web
Play in the browser
Google Playcoming soonApp Storecoming soon

The game

6-12 players search a dark maze for their own key; one or two of them are the monster and hunt the others.

A dark, foggy maze in first person; everyone is a stick figure in their own colour.
Find your own key, bring it to the exit door, get out. A caught player starts again in the spawn room after 10 seconds.
The monster is fast but turns clumsily; it hears running from far away and feels the heartbeat of anyone near. A crouched player is invisible to it.
A lamp lets you see further, but the monster sees its light too. No map: the radar shows only the players.
Write on the walls: ready-made marks or short notes in your colour. Help the others, or lie.
PLAY puts you in a room; if 6 players are not there, computer players labelled [bot] take the empty places. CREATE ROOM gives a 4-letter code for friends.
A one-minute practice maze on the first start. Turkish, English, German, Spanish, French, Italian, Russian and Arabic.
Free; no ads, no purchases.

Leaderboards

The game gives you a free egega.me account on first launch; sign in with Google or Apple to play with the same account on every device. Round wins, your fastest exit and your catches as the monster are kept. Bots never count.

Screenshots

Controls

Keyboard and mouse: WASD to walk, mouse to look, Shift run, Ctrl or C crouch, E take a key or lamp, F lamp, T write on a wall, Space or a click attack (monster), Tab player list. Touch: walk with the stick on the left half, drag on the right half to look; RUN, CROUCH, USE, WRITE buttons (left-handed layout and drag-to-place buttons in the settings).

How to play

How a round goes

In TuMaze 6 to 12 players start in the same dark maze. Everyone plays in first person and sees the others as stick figures in their own colours. At the start everyone learns who the monster is: one with 6-11 players, two from 12. The monster role goes round: the player who has gone longest without it is picked first.

The monster

The monster is one of the players; there is no computer monster. It is faster than the escapers but turns clumsily: it catches you in a straight corridor and slows down when it turns. Loops and corners are where escapers are safest.

Hiding and breath

Running uses the breath bar; when it is empty you cannot run for a while. Crouching uses the same bar.

Lamps, radar and wall writing

There are as many lamps in the maze as escapers. Any escaper may take one; lit, you see further, but the monster sees the light at the end of the corridor too.

Scoring

Escapers score by the order they get out; those who do not get out score by how much of the maze they explored. The monster scores for every catch and for every player still inside at the end. The highest score wins the round; if nobody gets out, the monster wins. On a tie the earlier exit, then fewer catches, comes first.

Questions and answers

Is TuMaze free?

Yes. The game is free, with no ads and no purchases.

Do I need to install anything?

No. TuMaze runs in the browser with a keyboard and mouse or a touch screen.

Can I play alone?

PLAY puts you in a room; if 6 players are not there within 30 seconds, computer players labelled [bot] take the empty places. Bots are always escapers, never the monster. PRACTICE in the menu is a one-minute maze for one.

How do I play with friends?

CREATE ROOM gives you a 4-letter code; your friends type it on the main menu and press JOIN. The room carries on with a new maze after every round.

Can I choose to be the monster?

No. The role goes round: the player who has gone longest without it is picked, so everyone gets a turn.

Is the game scary?

A little. The maze is dark and full of sounds, but there is no blood and no jump scares; it is aimed at ages 12 and up.